![]() Move the controller to scale the selected Actor(s) along all axes uniformly.Īim the controller at one of the scale manipulator cubes and squeeze the Trigger to grab it. Move the controller to rotate the selected Actor(s) around the axis.Īim the controller at the white cube in the center of the gizmo and squeeze the Trigger to grab it. Move the controller to move the selected Actor(s) along the plane (in 2 axes).Īim the controller at one of the rotation manipulators and squeeze the Trigger to grab it. Move the controller to move the selected Actor(s) along the axis.Īim the controller at one of the translation plane manipulators and squeeze the Trigger to grab it. By aiming the controllers at the manipulators highlighted below (usually on a translation, rotation, or scale gizmo for clarity), you can manipulate your Actor's Location, Rotation, and Scale independently.Īim the controller at one of the translation manipulators and squeeze the Trigger to grab it. Local and world space versions of these are accessible from the Radial Menu.Įach gizmo gives you access to different transform actions. Much like in the standard editor, there are gizmos which can be used specifically for translating, rotating, and scaling your Actors. The elements of the Universal Gizmo are colored red, green, and blue representing the X, Y, and Z axes, respectively. There are both local and world space versions available, which can be swapped between using the Radial Menu. The Universal Gizmo is a transform widget designed for moving, rotating, and scaling Actors when working in VR Mode. ![]()
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